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Showing posts from June 29, 2012

Visualizing A Car Free Cyber Community Five Work Spaces and Institutions

Visualizing A Car Free Cyber Community Four Kiosks Eyes on The Way | ShortFormContent at Blogger:
'via Blog this'
Our current society stratifies and makes car ownership necessary Cyber-communities are car free and have everything within walking distance
In three previous posts I describe residential space outside sitting and play space and kiosks - small commercial and cultural and educational centers for all ages providing local jobs and community resources
This post points to the rectangles in my graphic of a basic Cyber-Community unit The rectangles denote work spaces and institutions Work will be localized because all work will eventually depend on cyber connectivity Businesses and institutions will use these spaces Not for profit and social institutions will use these spaces The evolution of cyber will require the growth of communities that are integral and car-free







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Visualizing A Car Free Cyber Community Four Kiosks Eyes on The Way

Visualizing A Car Free Cyber Community Three Public Sitting and Play Spaces | ShortFormContent at Blogger:

Visualizing A Car Free Cyber Community Five Work Spaces and Institutions | ShortFormContent at Blogger:
'via Blog this'
A key feature of Cyber Communities are Kiosks or Public Interfaces
These are small establishments staffed by one or two persons dedicated to specific ends
Educational Retail Entertainment Cultural
Generally these will have a large screen  visual element operated by an  on scene expert
There will be limited seating
Kiosks are the hubs of  the Cyber Community
They also represent Eyes on the Way An iteration of Jane Jacobs' famous Eyes on the Street Essential to rescuing neighborhood  from today's sprawl

The image below shows Kiosks in relation to Residence areas Play-Sitting Areas And Work Institutional areas





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Visualizing A Car Free Cyber Community Three Public Sitting and Play Spaces

Visualizing A Car Free Cyber Community Two | ShortFormContent at Blogger:
Visualizing A Car Free Cyber Community Four Kiosks Eyes on The Way | ShortFormContent at Blogger:

'via Blog this'

Each of the circles in the graphic above represents a sitting and play area within a unit of a cyber-community
A car-free community allows for such freedom and the existence of levels means that  such spaces are omnipresent
There would be a few more of these
than residential spaces
in a typical unit







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Visualizing A Car Free Cyber Community Two

Visualizing A Car Free Cyber Community One | ShortFormContent at Blogger:
Visualizing A Car Free Cyber Community Three Public Sitting and Play Spaces | ShortFormContent at Blogger:

'via Blog this'
This is the residential element  within the total cyber-community diagram  at the link above
This prosaic rectangle  has the following characteristics
1. It's modular  malleable   arranged at will
2. The skeleton  or matrix bears weight
3. Walls floors and ceilings are  smart surfaces
4. Dwellings are   like stage sets
5. Residences are divided by sound proof surfaces



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Ha ha ha ha ha ha ha

Pelosi-Boehner Picture Goes Viral (PHOTO) http://buff.ly/LJ39QB
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Visualizing A Car Free Cyber Community One

Visualizing A Car Free Cyber Community Two | ShortFormContent at Blogger:
The squares are residentialThe rectangles are commercial and institutionalThe circles are squares for sitting and playThe ovals are kiosks and other small structuresrepresenting specialties and local employmentConnections between structures are part of a commonmatrix that serves the wholeA cyber community is made up of a maximum of four levelsThe total area is a mile or so square




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