1
A cybercommunity is integral - it integrates residence,
work, service, commerce and recreation.
2.
A cybercommunity is tolerant - it is open to all who accept and
practice tolerance.
3.
A cybercommunity is democratic - its members practice
constitutional democratic governance and affirm the universal value of
democracy.
4.
A cybercommunity is helpful - it upholds the value of help
as reciprocal and encourages mutual assistance.
5.
A cybercommunity is non-idolatrous - it values scientific
method, freedom of thought and an iconoclastic but civil temperament.
6.
A cybercommunity is public. Its material structures are not
owned by occupants but by the community.
7.
Occupancy of spaces that are "private" is by
subscription. So is membership in the
community. So are many of its services and commercial ventures.
8.
Cybercommunities may be privately or publicly owned. Members
may invest in their community. Cooperative banks will function within
cybercommunities.
7.
Cybercommunites provide employment, education, and all
spaces one associates with an integrated urban existence.
8.
All but private spaces are shared, multi-purpose. Public
spaces are be created, moved and enlarged with ease. Open areas are small and
plentiful - squares, circles, small parks.
9.
A great deal of flexibility will be the hallmark of
cybercommunities. For example one would not be required to own anything that
requires individual plumbing. At the same time there would be all manner of
choice as to what sort of "private" plumbing one would desire.
Similarly food processing could be in a kitchen of one's own or in community
kitchens or eateries spread throughout the community.
10.
Cybercommunities would serve all ages and conditions. Health
care and all other services for a community of 10,000 would be available.